Pitching Your Game off a Cliff

Imagine you’re that cartoon coyote that runs himself off a cliff and gets left treading air. You have about 8 seconds to sort things out out before you’re a distant plume of dust on the canyon floor below. Photo by Dmitry Kornienko from FreeImages Your average viewer spends about the same amount of time (6-10 […]

Hooking Content Marketers with Narrative Games

The easiest way to frame narrative games is as having a defined beginning, middle and end, like a book. There may be some branching paths, but your goal as a designer is to maximize player fun and engagement. Compare that to procedural games, (roguelikes/lites) that have no defined end. The player instead has fun by […]